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- BumpTop (5)
- C/C++ (12)
- GEL (5)
- Open Source (5)
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- Uncategorized (14)
- win32 (7)
- July 31, 2008: Work++; // Again!
- June 8, 2008: Patterns And Such.
- June 4, 2008: Work++;
- May 20, 2008: SIMD And Randomness
- April 30, 2008: Coder Burn-Out
- March 26, 2008: Some GameDev Math Resources.
- March 24, 2008: Real-Time Collision Detection
- March 17, 2008: To OSG, or not to OSG.
- March 9, 2008: The Moz Cause
- February 12, 2008: Et Tu Singletone.
Work++;
Some of you may know already that I have received an employment opportunity from a company called Parallel Worlds Labs (PWLabs). I took the job without hesitation for several reasons. Firstly, my yearly salary was increased substantially. To some, this might have been enough to switch companies, but for me, it was not the main reason. Secondly, PWLabs makes 3D, interactive games and displays for museums and other such institutions. I saw this as my chance to pursue a career in Game/Graphics programming. Lastly, its mostly a work form home job, so my commute time is cut down from 40mins to about 10 seconds (The time it takes me to walk into my living room). So, as you can see, I am thrilled to start my new job.
Unfortunately, this will mean that I will be leaving my ever-vigilant post at BumpTop. The last year flew by quickly and from my perspective as a code monkey, it was not a bad job. Code was my passion and focus. I literally re-wrote the vast majority of BumpTop, made it stable and robust, and its something I would definitely put on my portfolio.
June 4, 2008 at 2:10 pm
Congrats on the new gig dude.
June 4, 2008 at 9:26 pm
This is awesome, Mark. I’m so proud of you for going after what you really love, and landing such a cool job. I’m also thrilled that we’re still getting to work with you on c3dl–great stuff.
Dave