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	<title>Comments on: Some GameDev Math Resources.</title>
	<link>http://blog.markparuzel.com/2008/03/26/some-gamedev-math-resources/</link>
	<description>Segmentation Fault</description>
	<pubDate>Wed, 19 Nov 2008 23:55:08 +0000</pubDate>
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		<title>By: Miksago</title>
		<link>http://blog.markparuzel.com/2008/03/26/some-gamedev-math-resources/#comment-2870</link>
		<author>Miksago</author>
		<pubDate>Thu, 27 Mar 2008 12:03:29 +0000</pubDate>
		<guid>http://blog.markparuzel.com/2008/03/26/some-gamedev-math-resources/#comment-2870</guid>
		<description>hmm.. I had a look into this a while back, and found a few resources, one of which I remember; It was by the makers of a game my computers teacher showed me, "N" or "ninja". The game featured fairly advanced physics, in that you could bounce off objects, climb walls, fall (with velocity), etc.

The game was by a group called harveycartel.org. The tutorials and articles can be found at http://www.harveycartel.org/metanet/tutorials.html

Hope these are useful.</description>
		<content:encoded><![CDATA[<p>hmm.. I had a look into this a while back, and found a few resources, one of which I remember; It was by the makers of a game my computers teacher showed me, &#8220;N&#8221; or &#8220;ninja&#8221;. The game featured fairly advanced physics, in that you could bounce off objects, climb walls, fall (with velocity), etc.</p>
<p>The game was by a group called harveycartel.org. The tutorials and articles can be found at <a href="http://www.harveycartel.org/metanet/tutorials.html" rel="nofollow">http://www.harveycartel.org/metanet/tutorials.html</a></p>
<p>Hope these are useful.</p>
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