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Some GameDev Math Resources.
I’ve been scouring the internet for some decent resources on math, collision detection, and physics, so here are some:
- Essential Math
- Game Physics Resources
- Real-Time Collision Detection
- Advanced Character Physics
- Simple Math Primer
- Flipcode’s Articles
- Harvey Cartel’s Collision Detection Site (Thanks Miksago)
More to come, later.
One Response to “Some GameDev Math Resources.”
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March 27, 2008 at 8:03 am
hmm.. I had a look into this a while back, and found a few resources, one of which I remember; It was by the makers of a game my computers teacher showed me, “N” or “ninja”. The game featured fairly advanced physics, in that you could bounce off objects, climb walls, fall (with velocity), etc.
The game was by a group called harveycartel.org. The tutorials and articles can be found at http://www.harveycartel.org/metanet/tutorials.html
Hope these are useful.