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Archive for March 26, 2008
Some GameDev Math Resources.
March 26, 2008 by Mark.
I’ve been scouring the internet for some decent resources on math, collision detection, and physics, so here are some:
- Essential Math
- Game Physics Resources
- Real-Time Collision Detection
- Advanced Character Physics
- Simple Math Primer
- Flipcode’s Articles
- Harvey Cartel’s Collision Detection Site (Thanks Miksago)
More to come, later.
Posted in Radiant, 3D Stuff, C/C++, Stuff, Uncategorized | 1 Comment »
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