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- July 31, 2008: Work++; // Again!
- June 8, 2008: Patterns And Such.
- June 4, 2008: Work++;
- May 20, 2008: SIMD And Randomness
- April 30, 2008: Coder Burn-Out
- March 26, 2008: Some GameDev Math Resources.
- March 24, 2008: Real-Time Collision Detection
- March 17, 2008: To OSG, or not to OSG.
- March 9, 2008: The Moz Cause
- February 12, 2008: Et Tu Singletone.
Et Tu Singletone.
Seems that my favorite pattern is also the bane of my current Game Engine development. Turns out that a singleton pattern doesn’t like to play nice with Dynamically Linked Libraries. The whole notion of being dynamic is counter productive to static members inside functions or classes. Looks like the only way to actually fix this is to wrap it all up in a big handler of some sort and have the calling code manage it. Either that or create a section of shared memory in the DLL and allow it to manage the singletons. Seems like a bit of a pain in the butt just to avoid a global variable. Hmm, unless I can wrap it in another creational pattern, possibly Builder or Abstract Factory…
More research is required. And research requires Tea. Therefore more Tea is required.