You are currently browsing the CodeBot @ Work weblog archives for the day February 11, 2008.
- 3D Stuff (12)
- AI (1)
- BumpTop (5)
- C/C++ (22)
- Open Source (8)
- Radiant (11)
- Seneca (6)
- Stuff (17)
- The Mortal Realm (2)
- Uncategorized (14)
- win32 (12)
- July 9, 2010: On Visual Studio 2010...
- December 22, 2009: Efficient Rendering, A La Mark.
- December 3, 2009: A Simple Opponent
- December 3, 2009: Blog++
- September 7, 2009: Food Budgeting
- July 3, 2009: Too Busy...
- March 26, 2009: How Do Patents Apply To Me?
- February 27, 2009: U.S. And Human Rights
- February 7, 2009: I've Been Busy...
- November 10, 2008: Radiant Update
Archive for February 11, 2008
At A Crossroads.
February 11, 2008 by Mark.
On my spare time (if there is such a thing), I have been slowly putting together my Game Engine. The foundational stuff is pretty much written and tested and I am just about to start writing the heart of this engine, the renderer. But as I’m thinking about the code structure, I am also debating if I should stick it out on the web as an Open Source project. I read up on a bunch of licenses but none of them were exactly what I needed. The type of license I’m looking for is one that would credit my name whenever it is used or redistributed. Also, it would force people who wants to use it for commercial use to cough up some coin. In other words: free for personal use, not free for commercial use, and my name to be always credited. Anyone know of a license like this?
One of the licenses I found useful was the MAME license. I might ask its author for a copy. On another note, I just set up an SVN server to host my engine. Also, I am slowly putting together a webpage for this project so people can easily find it. I’ll post the link soon.
EDIT: Dave advised me against using some of the lesser known licenses and advocated LGPL. I’m going to give LGPL a thorough read.
Posted in Radiant, Open Source, 3D Stuff, C/C++, win32 | 1 Comment »