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- November 10, 2008: Radiant Update
- October 28, 2008: Primary Export: Pain
- September 7, 2008: Results
- September 5, 2008: Multicore Processing And Game Engines
- July 31, 2008: Work++; // Again!
- June 8, 2008: Patterns And Such.
- June 4, 2008: Work++;
- May 20, 2008: SIMD And Randomness
- April 30, 2008: Coder Burn-Out
- March 26, 2008: Some GameDev Math Resources.
Archive for January 2, 2008
Happy New Year!
January 2, 2008 by Mark.
Well, Happy New Year to all. I, for one, am relieved that this year has come to a close. December was by far, the worst - Exams, moving into a new apartment, Christmas with 3 families, and over $1000 spent on presents.
I gave Connie a Nintendo Wii for Christmas and so far I’ve been the one playing it the most. But for those of you that are looking to buy one, I say good luck. Walmat, Best Buy, etc. have them in stock, but only put one or two out on their shelves per day. They do this so that your forced to come into their store and “browse.” So unless your incredibly lucky, you will be greeted to empty shelves. But if you do get one, I suggest getting a game by the name of Rayman, Raving Rabbids. Its my newest addiction.
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