- 3D Stuff (9)
- BumpTop (5)
- C/C++ (16)
- Open Source (6)
- Radiant (8)
- Seneca (4)
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- Uncategorized (14)
- win32 (11)
- November 10, 2008: Radiant Update
- October 28, 2008: Primary Export: Pain
- September 7, 2008: Results
- September 5, 2008: Multicore Processing And Game Engines
- July 31, 2008: Work++; // Again!
- June 8, 2008: Patterns And Such.
- June 4, 2008: Work++;
- May 20, 2008: SIMD And Randomness
- April 30, 2008: Coder Burn-Out
- March 26, 2008: Some GameDev Math Resources.
Weaving The Web…
I’ve been having fun poking through code but its about time to plug some of my changes into the build. I managed to put together some files that will allow OpenOffice to know that *.SVG files can now be imported even though the actual logic for importing them is not there yet. Nevertheless, I plugged them into the build and…failure. I don’t see the extension being registered inside the File>Open dialog. One reason why this might be is because of the fact that the tags and attributes in the *.xcu files I wrote were basically copied and pasted right from some site. Also, the meaning of those tags and what they do is beyond my level of understanding, at this point. Am I missing something? I hope there is a page on the wiki that explains what they mean…somewhere. Another thing I noticed is that the code inside OpenOffice reaches so far deep into other sources files, that it would probably take one man a thousand years just to understand it all. Its like trying to straighten out Christmas lights that are tangled up into a web the size of several football fields.
It’s time to blow off some steam. 14hr work days are starting to take their toll on me and I have an itch that needs scratching. An itch that can only be fulfilled by blasting paint at others. Thats right! Paintball.
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